Devai Hunter UI

Re: Devai Hunter UI

Post 02 Apr 2011 20:34

User avatarzaqxswcd95
 
Posts: 75
Here it is:

Image


I apologize for the quality, it was greatly reduced when i was resizing. But any help you can get me from this would be awesome!

"The pigs are after me, after you. Run away, like it was yesterday, run away from here!" - MCR

Re: Devai Hunter UI

Post 03 Apr 2011 17:06

User avatardeva
 
Posts: 222
Location: Seinäjoki
I think your computer is too slow to run with those high detail settings.

Mess with the best, die like the rest!

Re: Devai Hunter UI

Post 04 Apr 2011 14:10

User avatarzaqxswcd95
 
Posts: 75
I used to always play on untral, up until the red bar appeared idk when. I know when Cata came out I was still able to play on untra, and I just got a new comuter too, upgraded graphics card and upgraded memory, and RAM. So my computer should run just fine =/

"The pigs are after me, after you. Run away, like it was yesterday, run away from here!" - MCR

Re: Devai Hunter UI

Post 04 Apr 2011 18:41

User avatardeva
 
Posts: 222
Location: Seinäjoki
zaqxswcd95 wrote:I used to always play on untral, up until the red bar appeared idk when. I know when Cata came out I was still able to play on untra, and I just got a new comuter too, upgraded graphics card and upgraded memory, and RAM. So my computer should run just fine =/


Then i have no clue, but im pretty sure its not elvui.

Mess with the best, die like the rest!

Re: Devai Hunter UI

Post 05 Apr 2011 13:18

Avatar Slejparn
 
Posts: 1
Hello out there, I need some help and ill be realy glad if you could help me with solving this.

Here's the screen of what I mean: http://img848.imageshack.us/i/devaui.jpg/

Theres mine UI for example: http://img27.imageshack.us/i/wowscrnsho ... 51816.jpg/

Re: Devai Hunter UI

Post 06 Apr 2011 15:06

User avatarzaqxswcd95
 
Posts: 75
deva wrote:
zaqxswcd95 wrote:I used to always play on untral, up until the red bar appeared idk when. I know when Cata came out I was still able to play on untra, and I just got a new comuter too, upgraded graphics card and upgraded memory, and RAM. So my computer should run just fine =/


Then i have no clue, but im pretty sure its not elvui.


Ok, just thought I'd Ask! Thanks anyways!

"The pigs are after me, after you. Run away, like it was yesterday, run away from here!" - MCR

Re: Devai Hunter UI

Post 06 Apr 2011 23:35

Avatar Daemagor
 
Posts: 3
Ok well I have a problem, I've been using this UI for a while now and this issue hasn't bugged me till recently and I don't know how to fix it and was hoping you had an idea....
Image
This is what my UI looks like in a raid and if you notice in the bottom right the threat meter is being covered up by my damage meter and I don't know how to fix this. Any help would be greatly appreciated.

Re: Devai Hunter UI

Post 07 Apr 2011 05:47

Avatar Azunnai
 
Posts: 3
Hello! I got your UI but whenever i do an action i get a lua error! Wish anyone can help me with it.

Code: Select all
Message: Interface\AddOns\Tukui\actionbars\Style.lua:103: attempt to index local 'normal' (a nil value)
Time: 04/07/11 03:14:37
Count: 13
Stack: Interface\AddOns\Tukui\actionbars\Style.lua:103: in function <Interface\AddOns\Tukui\actionbars\Style.lua:68>
Interface\AddOns\Tukui\actionbars\Style.lua:114: in function <Interface\AddOns\Tukui\actionbars\Style.lua:108>
[C]: in function `ShapeshiftBar_UpdateState'
Interface\FrameXML\BonusActionBarFrame.lua:365: in function <Interface\FrameXML\BonusActionBarFrame.lua:355>

Locals: normal = nil
button = ShapeshiftButton1 {
 FlyoutBorderShadow = ShapeshiftButton1FlyoutBorderShadow {
 }
 FlyoutBorder = ShapeshiftButton1FlyoutBorder {
 }
 0 = <userdata>
 FlyoutArrow = ShapeshiftButton1FlyoutArrow {
 }
 icon = ShapeshiftButton1Icon {
 }
 SetNormalTexture = <function> defined @Interface\AddOns\Tukui\modules\variables.lua:9
}
icon = ShapeshiftButton1Icon {
 0 = <userdata>
}
name = "ShapeshiftButton1"
pet = nil
Flash = ShapeshiftButton1Flash {
 0 = <userdata>
}
(*temporary) = ShapeshiftButton1Panel {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = "Panel"
(*temporary) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'normal' (a nil value)"
_G = <table> {
 ActionButton7FlyoutBorder = ActionButton7FlyoutBorder {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 KBASE_NUM_FAKE_CATEGORIES = 1
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 OPTION_TOOLTIP_SHOW_MULTIBAR4 = "Toggles an additional optional actionbar on the right side of the screen."
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
 }
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 CHAT_HEADER_SUFFIX = ": "
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:199
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
 }
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1536
 LFGTeleport = <function> defined =[C]:-1
 SpellButton6Cooldown = SpellButton6Cooldown {
 }
 ChannelMemberButton10Name = ChannelMemberButton10Name {
 }
 Graphics_QualityText = Graphics_QualityText {
 }
 TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
 }
 VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!"
 MainMenuXPBarDiv8 = MainMenuXPBarDiv8 {
 }
 MultiBarBottomRightButton9Panel = MultiBarBottomRightButton9Panel {
 }
 ACTION_SPELL_MISSED_POSSESSIVE = "1"
 ChannelMemberButton10SpeakerFrameOn = ChannelMemberButton10SpeakerFrameOn {
 }
 EventTraceFrameTitleButton = EventTraceFrameTitleBut

Re: Devai Hunter UI

Post 11 Apr 2011 07:43

Avatar Hyrule
 
Posts: 3
Hi Devai, your UI is nice but, I would like to know why when i'm enter in fight, my game freeze 1 sec ? At each enter of fight, it freezes :s









Re, i've tried many things, and i could arrange that. Now it's okay. Sorry.

Re: Devai Hunter UI

Post 13 Apr 2011 04:41

Avatar Domgar321
 
Posts: 3
Hey, how do i add more bars? like i need a few more bars like the bar you got on the right side, by the pet bar.
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