Devai Hunter UI

Re: Devai Hunter UI

Post 23 Mar 2011 22:46

User avatardeva
 
Posts: 222
Location: Seinäjoki
That's exactly what I did, but still, nothing changes, just a crash
By any chance would swapping Action_man with Combat_font cause it to crash normally?


Btw did you write it with Capital _C_ombat_font.ttf. Try to write it like its on the the file with "combat_font.ttf"
You probably typoed something cause it shoudn't crash at all, works me perfectly.

Mess with the best, die like the rest!

Re: Devai Hunter UI

Post 23 Mar 2011 23:59

Avatar Suparockr
 
Posts: 7
This isn't getting me anywhere. hm...
My PC specs are horrible (if I go into Uldum, I crash)
I deleted Action_man in the fonts section
It did say there was a line 174 error, so I checked it out
local E, C, L = unpack(select(2, ...)) -- Import Functions/Constants, Config, Locales


C["media"] = {
-- fonts
["font"] = [=[Interface\Addons\ElvUI\media\fonts\PT_Sans_Narrow.ttf]=], -- general font of Elvui
["uffont"] = [[Interface\AddOns\ElvUI\media\fonts\PT_Sans_Narrow.ttf]], -- general font of unitframes
["dmgfont"] = [[Interface\AddOns\ElvUI\media\fonts\combat_font.ttf]], -- general font of dmg / sct

-- fonts (DEUTSCH)
["de_font"] = [=[Interface\Addons\ElvUI\media\fonts\PT_Sans_Narrow.ttf]=], -- general font of ElvUI
["de_uffont"] = [[Interface\AddOns\ElvUI\media\fonts\PT_Sans_Narrow.ttf]], -- general font of unitframes
["de_dmgfont"] = [[Interface\AddOns\ElvUI\media\fonts\combat_font.ttf]], -- general font of dmg / sct

-- fonts (FRENCH)
["fr_font"] = [=[Interface\Addons\ElvUI\media\fonts\PT_Sans_Narrow.ttf]=], -- general font of ElvUI
["fr_uffont"] = [[Interface\AddOns\ElvUI\media\fonts\PT_Sans_Narrow.ttf]], -- general font of unitframes
["fr_dmgfont"] = [=[Interface\AddOns\ElvUI\media\fonts\combat_font.ttf]=], -- general font of dmg / sct

-- fonts (RUSSIAN)
["ru_font"] = [=[Interface\Addons\ElvUI\media\fonts\PT_Sans_Narrow.ttf]=], -- general font of ElvUI
["ru_uffont"] = [=[Interface\Addons\ElvUI\media\fonts\PT_Sans_Narrow.ttf]=], -- general font of unitframes
["ru_dmgfont"] = [[Fonts\ARIALN.TTF]], -- general font of dmg / sct

-- fonts (TAIWAN ONLY)
["tw_font"] = [[Fonts\bLEI00D.ttf]], -- general font of tukui
["tw_uffont"] = [[Fonts\bLEI00D.ttf]], -- general font of unitframes
["tw_dmgfont"] = [[Fonts\bLEI00D.ttf]], -- general font of dmg / sct

-- fonts (KOREAN ONLY)
["kr_font"] = [[Fonts\2002.TTF]], -- general font of tukui
["kr_uffont"] = [[Fonts\2002.TTF]], -- general font of unitframes
["kr_dmgfont"] = [[Fonts\2002.TTF]], -- general font of dmg / sct

-- textures
["normTex"] = [[Interface\AddOns\ElvUI\media\textures\normTex]], -- texture used for Elvui healthbar/powerbar/etc
["glowTex"] = [[Interface\AddOns\ElvUI\media\textures\glowTex]], -- the glow text around some frame.
["blank"] = [[Interface\BUTTONS\WHITE8X8]], -- the main texture for all borders/panels
["bordercolor"] = { .23,.23,.23 }, -- border color of Elvui panels
["altbordercolor"] = { .23,.23,.23 }, -- alternative border color, mainly for unitframes text panels.
["backdropcolor"] = { .07,.07,.07 }, -- background color of Elvui panels
["backdropfadecolor"] = { .07,.07,.07,0.9 }, --this is always the same as the backdrop color with an alpha of 0.8, see colors.lua
["valuecolor"] = {23/255,132/255,209/255}, -- color for values of datatexts
["raidicons"] = [[Interface\AddOns\ElvUI\media\textures\raidicons.blp]], -- new raid icon textures by hankthetank

-- sound
["whisper"] = [[Interface\AddOns\ElvUI\media\sounds\whisper.mp3]],
["warning"] = [[Interface\AddOns\ElvUI\media\sounds\warning.mp3]],
["glossyTexture"] = false, -- Use a glossy texture for all frames
}

C["general"] = {
["autoscale"] = true, -- mainly enabled for users that don't want to mess with the config file
["uiscale"] = 0.78, -- set your value (between 0.64 and 1) of your uiscale if autoscale is off
["multisampleprotect"] = true, -- i don't recommend this because of shitty border but, voila!
["classcolortheme"] = false, --class colored theme for panels
["fontscale"] = 12, --Master font
["resolutionoverride"] = "NONE", --override lowversion (Low, High)
["layoutoverride"] = "NONE", --ovverride layout (DPS, Healer)
}

C["skin"] = { --Skin addons by Darth Android
["recount"] = true,
["skada"] = true,
["omen"] = true,
["kle"] = true,
["dbm"] = true,
["bigwigs"] = true,
["hookkleright"] = true, -- force KLE's top bar anchor to be hooked onto the right chat window
["hookbwright"] = true, -- force BigWig's bar anchor to be hooked onto the right chat window
["embedright"] = "NONE", -- Addon to embed to the right frame ("Omen", "Recount", "Skada")
}

C["unitframes"] = {
-- general options
["enable"] = true, -- do i really need to explain this?
["fontsize"] = 12, -- default font height for unitframes
["lowThreshold"] = 20, -- global low threshold, for low mana warning.
["targetpowerplayeronly"] = true, -- enable power text on pvp target only
["showfocustarget"] = false, -- show focus's target
["pettarget"] = true, -- show player's pet's target (DPS)
["showtotalhpmp"] = false, -- change the display of info text on player and target with XXXX/Total.
["showsmooth"] = true, -- enable smooth bar
["charportrait"] = true, -- enable character portrait
["charportraithealth"] = false, -- portrait overlay healthbar
["classcolor"] = false, -- color unitframes by class
["healthcolor"] = C["media"].bordercolor, --color of the unitfram
["healthcolorbyvalue"] = true, -- color health by current health remaining
["healthbackdrop"] = false, -- enable using custom healthbackdrop color
["healthbackdropcolor"] = C["media"].backdropcolor,
["combatfeedback"] = false, -- enable combattext on player and target.
["debuffhighlight"] = true, --highlight frame with the debuff color if the frame is dispellable
["classbar"] = true, -- enable runebar/totembar/holypowerbar/soulshardbar/eclipsebar
["combat"] = false, -- only show main unitframes when in combat/havetarget/or mouseover
}

C["framesizes"] = {
["playtarwidth"] = 275, --width of player/target frame
["playtarheight"] = 55, --height of player/target frame
["smallwidth"] = 130, --Width of TargetTarget, Focus, FocusTarget, Player's Pet frames
["smallheight"] = 35, --Height of TargetTarget, Focus, FocusTarget, Player's Pet frames
["arenabosswidth"] = 212, --Width of Arena/Boss Frames
["arenabossheight"] = 40, --Height of Arena/Boss Frames
["assisttankwidth"] = 120, --Width of MainTank/MainAssist frames
["assisttankheight"] = 27, --Height of MainTank/MainAssist frames
}

C["raidframes"] = {
["enable"] = true, -- enable raid frames
["fontsize"] = 12, -- default font height for raidframes
["scale"] = 1, -- for smaller use a number less than one (0.73), for higher use a number larger than one
["showrange"] = true, -- show range opacity on raidframes
["hidenonmana"] = true, -- hide non mana on party/raid frames
["healcomm"] = true, -- enable healcomm4 support on healer layout.
["raidalphaoor"] = 0.3, -- alpha of raidframes when unit is out of range
["gridonly"] = false, -- enable grid only mode for all raid layout. TEMP
["gridhealthvertical"] = true, -- enable vertical grow on health bar for healer layout
["showplayerinparty"] = true, -- show my player frame in party
["maintank"] = true, -- enable maintank
["mainassist"] = true, -- enable mainassist
["showboss"] = true, -- enable boss unit frames for PVELOL encounters.
["partypets"] = true, -- enable party pets for the healer layout
["disableblizz"] = true, -- fuck fuck fuckin fuck
["healthdeficit"] = false, -- show the health deficit on the raidframes
["griddps"] = true, -- show dps layout in grid style
["role"] = false, --display role on raidframe
["partytarget"] = false, --display party members targets (DPS ONLY)
}

C["auras"] = {
["auratimer"] = true, -- enable timers on buffs/debuffs
["auratextscale"] = 11, -- the font size of buffs/debuffs timers on unitframes
["playerauras"] = true, -- enable auras
["playershowonlydebuffs"] = true, -- only show the players debuffs over the player frame, not buffs (playerauras must be true)
["playerdebuffsonly"] = true, -- show the players debuffs on target, and any debuff in the whitelist (see debuffFilter.lua)
["targetauras"] = true, -- enable auras on target unit frame
["minimapauras"] = true, -- enable minimap auras
["arenadebuffs"] = true, -- enable debuff filter for arena frames
["raidunitbuffwatch"] = true, -- track important spell to watch in pve for grid mode.
["totdebuffs"] = true, -- enable tot debuffs (high reso only)
["focusdebuffs"] = true, -- enable focus debuffs
["playtarbuffperrow"] = 8, -- buffs/debuffs per row on player/target frames
["smallbuffperrow"] = 5, -- debuffs per row on targettarget/focus frames
["buffindicatorsize"] = 6, -- size of the buff indicator on raid/party frames
}

C["castbar"] = {
["unitcastbar"] = true, -- enable Elvui castbar
["cblatency"] = false, -- enable castbar latency
["cbicons"] = true, -- enable icons on castbar
["playerwidth"] = C["framesizes"].playtarwidth,
["targetwidth"] = C["framesizes"].playtarwidth,
["focuswidth"] = C["framesizes"].playtarwidth,
["classcolor"] = false, -- classcolor
["castbarcolor"] = C["media"].bordercolor, -- Color of player castbar
["nointerruptcolor"] = { 0.78, 0.25, 0.25, 0.5 }, -- Color of target castbar
}

C["classtimer"] = {
["enable"] = true,
["bar_height"] = 17,
["bar_spacing"] = 1,
["icon_position"] = 2, -- 0 = left, 1 = right, 2 = Outside left, 3 = Outside Right
["layout"] = 4, --1 - both player and target auras in one frame right above player frame, 2 - player and target auras separated into two frames above player frame, 3 - player, target and trinket auras separated into three frames above player frame, 4 - player and trinket auras are shown above player frame and target auras are shown above target frame, 5 - Everything above player frame, no target debuffs.
["showspark"] = true,
["cast_suparator"] = true,

["classcolor"] = false,
["buffcolor"] = C["media"].bordercolor, -- if classcolor isnt true
["debuffcolor"] = {0.78, 0.25, 0.25, 1},
["proccolor"] = {0.84, 0.75, 0.65, 1},
}

C["arena"] = {
["unitframes"] = true, -- enable elvui arena unitframes (requirement : Elvui unitframes enabled)
}

C["actionbar"] = {
["enable"] = true, -- enable elvui action bars
["hotkey"] = true, -- enable hotkey display because it was a lot requested
["rightbarmouseover"] = false, -- enable right bars on mouse over
["shapeshiftmouseover"] = false, -- enable shapeshift or totembar on mouseover
["hideshapeshift"] = false, -- hide shapeshift or totembar because it was a lot requested.
["showgrid"] = true, -- show grid on empty button
["bottompetbar"] = false, -- position petbar below the actionbars instead of the right side
["buttonsize"] = 30, --size of action buttons
["buttonspacing"] = 4, --spacing of action buttons
["petbuttonsize"] = 30, --size of pet/stance buttons
["swaptopbottombar"] = false, --swap the main actionbar position with the bottom actionbar
["macrotext"] = false, --show macro text on actionbuttons
["verticalstance"] = false, --make stance bar vertical
["microbar"] = false, --enable microbar display
["mousemicro"] = false, --only show microbar on mouseover
}

C["nameplate"] = {
["enable"] = true, -- enable nice skinned nameplates that fit into Elvui
["showhealth"] = false, -- show health text on nameplate
["enhancethreat"] = true, -- threat features based on if your a tank or not
["overlap"] = false, --allow nameplates to overlap
["combat"] = false, --only show enemy nameplates in-combat.
["goodcolor"] = {75/255, 175/255, 76/255}, --good threat color (tank shows this with threat, everyone else without)
["badcolor"] = {0.78, 0.25, 0.25}, --bad threat color (opposite of above)
["transitioncolor"] = {218/255, 197/255, 92/255}, --threat color when gaining threat
["trackauras"] = false, --track players debuffs only (debuff list derived from classtimer spell list)
["trackccauras"] = true, --track all CC debuffs
}

C["loot"] = {
["lootframe"] = true, -- reskin the loot frame to fit Elvui
["rolllootframe"] = true, -- reskin the roll frame to fit Elvui
["autogreed"] = true, -- auto-dez or auto-greed item at max level.
}

C["cooldown"] = {
["enable"] = true, -- do i really need to explain this?
["treshold"] = 3, -- show decimal under X seconds and text turn red
["expiringcolor"] = { 1, 0, 0 }, --color of expiring seconds turns to
["secondscolor"] = { 1, 1, 0 }, --seconds color
["minutescolor"] = { 1, 1, 1 }, -- minutes color
["hourscolor"] = { 0.4, 1, 1 }, -- hours color
["dayscolor"] = { 0.4, 0.4, 1 }, -- days color
}

C["datatext"] = {
["stat1"] = 1, -- Stat Based on your Role (Avoidance-Tank, AP-Melee, SP/HP-Caster)
["dur"] = 2, -- show your equipment durability on panels.
["stat2"] = 3, -- Stat Based on your Role (Armor-Tank, Crit-Melee, Crit-Caster)
["system"] = 4, -- show fps and ms on panels, and total addon memory in tooltip
["wowtime"] = 5, -- show time on panels
["gold"] = 6, -- show your current gold on panels
["guild"] = 7, -- show number on guildmate connected on panels
["friends"] = 8, -- show number of friends connected.
["bags"] = 0, -- show ammount of bag space available
["dps_text"] = 0, -- show current dps
["hps_text"] = 0, -- show current hps
["currency"] = 0, -- show watched items in backpack
["specswitch"] = 0,
["battleground"] = true, -- enable 3 stats in battleground only that replace stat1,stat2,stat3.
["time24"] = false, -- set time to 24h format.
["localtime"] = true, -- set time to local time instead of server time.
["fontsize"] = 12, -- font size for panels.
}

C["chat"] = {
["enable"] = true, -- blah
["whispersound"] = true, -- play a sound when receiving whisper
["showbackdrop"] = true, -- show a backdrop on the chat panels
["chatwidth"] = 348, -- width of chat frame
["chatheight"] = 111, -- height of chat frame
["fadeoutofuse"] = true, -- fade chat text when out of use
["sticky"] = true, -- when opening the chat edit box resort to previous channel
["combathide"] = "NONE", -- Set to "Left", "Right", "Both", or "NONE"
["bubbles"] = true, --skin blizzard chat bubbles
}

C["tooltip"] = {
["enable"] = true, -- true to enable this mod, false to disable
["hidecombat"] = true, -- hide bottom-right tooltip when in combat
["hidecombatraid"] = true, -- only hide in combat in a raid instance
["hidebuttons"] = false, -- always hide action bar buttons tooltip.
["hideuf"] = false, -- hide tooltip on unitframes
["cursor"] = false, -- show anchored to cursor
["colorreaction"] = false, -- always color border of tooltip by unit reaction
["itemid"] = true, --display itemid on item tooltips
["whotargetting"] = true, --show who is targetting the unit (in raid or party)
}

C["buffreminder"] = {
["enable"] = true, -- this is now the new innerfire warning script for all armor/aspect class.
["sound"] = true, -- enable warning sound notification for reminder.
["raidbuffreminder"] = true, -- buffbar below the minimap, important missing buffs
}

C["others"] = {
["pvpautorelease"] = false, -- enable auto-release in bg or wintergrasp.
["sellgrays"] = true, -- automaticly sell grays?
["autorepair"] = true, -- automaticly repair?
["errorenable"] = true, -- true to enable this mod, false to disable
["autoacceptinv"] = true, -- auto-accept invite from guildmate and friends.
["enablemap"] = true, -- reskin the map to fit Elvui
["enablebag"] = true, -- enable an all in one bag mod that fit Elvui perfectly
["announceinterrupt"] = true, -- announce in party/raid when you interrupt
["showthreat"] = true, -- enable the threat bar anchored to info right panel.
}

C["media"].normTex2 = C["media"].normTex

I'm a cow I'm a cow I'm a Magick cow

Re: Devai Hunter UI

Post 24 Mar 2011 09:03

User avatardeva
 
Posts: 222
Location: Seinäjoki
I can see there is combat_font.ttf on three different places when it should be only one place there.

C["media"] = {
-- fonts
["font"] = [=[Interface\Addons\ElvUI\media\fonts\PT_Sans_Narrow.ttf]=], -- general font of Elvui
["uffont"] = [[Interface\AddOns\ElvUI\media\fonts\PT_Sans_Narrow.ttf]], -- general font of unitframes
["dmgfont"] = [[Interface\AddOns\ElvUI\media\fonts\combat_font.ttf]], -- general font of dmg / sct

This shoudn't be the problem thou, but it don't hurt if you chance those french and german fonts back how they were.. anyway it says there is error on else where so it shoudn't be the fonts fault that it's crashing the game.

I think if you want real answers, you got to go to http://www.tukui.org/v2/forums/forum.php?id=38 and ask help. Cause my knowledge is about to end here.

Mess with the best, die like the rest!

Re: Devai Hunter UI

Post 24 Mar 2011 11:12

Avatar Suparockr
 
Posts: 7
well, I did find the source of the problem
Interface/addons/elvui/media/fonts I may have capitalized the C in combat_font. It's working fine now

I'm a cow I'm a cow I'm a Magick cow

Re: Devai Hunter UI

Post 24 Mar 2011 17:13

User avatardeva
 
Posts: 222
Location: Seinäjoki
deva wrote:
Btw did you write it with Capital _C_ombat_font.ttf. Try to write it like its on the the file with "combat_font.ttf"
You probably typoed something cause it shoudn't crash at all, works me perfectly.


Makes me sad panda :(

Mess with the best, die like the rest!

Re: Devai Hunter UI

Post 24 Mar 2011 18:32

Avatar Suparockr
 
Posts: 7
turns out I coded it perfectly, just screwed up the font, I like the font, the only thing that bothers me is the lowercase "e" is backwards

I'm a cow I'm a cow I'm a Magick cow

Re: Devai Hunter UI

Post 25 Mar 2011 14:55

User avatarzaqxswcd95
 
Posts: 75
Hey Devai, Its me again. I was wondering you could help me with something that has been bugging me. Its practically the only diffrence between our UI's. The distance between the action bar and the chat/recount windows is much larger on yours than mine, how do I change this? My UI scale is set exactly as yours, and im on a 24" screen. Thanks!

"The pigs are after me, after you. Run away, like it was yesterday, run away from here!" - MCR

Re: Devai Hunter UI

Post 25 Mar 2011 15:00

Avatar Suparockr
 
Posts: 7
I think I can answer this one. You have to turn auto scale off and scale it down

I'm a cow I'm a cow I'm a Magick cow

Re: Devai Hunter UI

Post 26 Mar 2011 19:35

Avatar Cayote
 
Posts: 2
Is it possible to make the left chatbox wider, without pushing the entire interface towards the right side? When i try to make the chat width bigger than 350, is just push my action bars to the right which in turn push my omen on top of my recount.

Re: Devai Hunter UI

Post 26 Mar 2011 20:16

User avatardeva
 
Posts: 222
Location: Seinäjoki
zaqxswcd95 wrote:Hey Devai, Its me again. I was wondering you could help me with something that has been bugging me. Its practically the only diffrence between our UI's. The distance between the action bar and the chat/recount windows is much larger on yours than mine, how do I change this? My UI scale is set exactly as yours, and im on a 24" screen. Thanks!


You having 1920x1080 resolution? By adjusting resolution you will get more room there.
If you have 1920x1080 resolution and there is still difference could you post screenshot so could see whats going on :P

Mess with the best, die like the rest!
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