Dooby wrote:I'm sure I totally said twice not to come back at me with current 10s stats, since they are a different beast. I know 10s atm are easy, they are supposed to be. The difficulty of the encounters in cata should be roughly the same in both, so it is your choice which one you go for. If they are not the same then Bliz have majorly messed up.
Didn't really need to come at me all guns blazing, I was simply stating my point, not attacking your integrity as a guild. You will do what you always do best, nothing Bliz does is going to change that, but it makes a HUGE difference to the guilds that are not at your level.
You talked about the new raids sounding like you had some solid experience in them. This led me to jump to the conclusion that you were bashing the earlier 10-mans.
The point still stands though - all of that will apply to the 10-man instances in Cataclysm as well. It's significantly easier to play perfectly in a 10-man raid and it's significantly easier to "stack the raid" with a class that's perfect in a particular encounter. It doesn't take much resources. The difference is absolutely huge between non-optimal and optimal - good example of this is a disc priest on LK Heroic. On other encounters the difference isn't quite as huge, but it's there.
How do you figure the 10-mans will ever get quite as 'tuned' if you can't assume the raid has the absolute optimal composition and buffs to kill it? Unless some major homogenization happens with every class, it just never will be quite as tight.
If the tuning actually will require you to stack the raid hardcore even in 10-mans, how do you think the community will react to it? Are they going to be happy to gear 5 different characters just to be able to run the current or next instance, because their usual group didn't have a priest that was required in the encounter? My guess is no.
I'm also gonna put my money on "not going to happen."
I usually give Blizzard a lot of credit with what they're trying to accomplish. I don't shoot ideas or concepts down lightly at all. I just have an incredibly hard time seeing how they could possibly scale the encounters to be anywhere close to just as hard on 10-man and 25-man, assuming that the fights aren't as gimpy as in Molten Core.
If the dev team gets even close, I'll applaud them - it will have taken massive amounts of effort. I'm sure the 10-mans will be harder than what they are now and probably will offer some real challenge. I'm also just as sure that overall they will not be as hard.