Rogue discussion

Changing Rupture to CRIT at Aldrianas combat sheet 1.51 vers

Post 07 May 2010 13:21

Avatar maeil
 
Posts: 109
Location: Finland
pjaddnave wrote:I need some help with the spreadcheet, i have been trying to change the value in cell b12 but there is no function under format that i can compere with "unhide". And i am using the Swedish verision. So if anyone here is familiar with the swe version of exel please explain

Not using swedish version but I quess this screenshot could help:Changing Rupture to crit

Re: Rogue discussion

Post 07 May 2010 18:13

Avatar Diahi
 
Posts: 202
Don't think either of us have whispering fanged skull, not really running 10s anymore. I'd rather pass it for someone who gets more than 30 dps out of it as it's not even bis for combat.

Combat / Mutilate / Subtlety guides.
Shadowcraft spreadsheet.

Re: Rogue discussion

Post 07 May 2010 20:42

Avatar pjaddnave
 
Posts: 5
Thanks Maeil, now it works!

Re: Rogue discussion

Post 08 May 2010 10:33

Avatar pjaddnave
 
Posts: 5
My spreadsheet tells me to use "low rupture" , but i cant really understand the meaning of it.

"instead of eviscerate whenever you have 5 Cp and dont need to refresh SnD, you rupture when it's down and eviscerate otherwise"

It might be that my english isnt very good and therefore sitting here like a "?"

Would be glad if somone could just explain/give me some hints how that works.

Re: Rogue discussion

Post 08 May 2010 11:53

Avatar Diahi
 
Posts: 202
You probably forgot to change your glyphs or something if it's suggesting low rupture. Can't really explain it better than what you already said. Use rupture when it's not up and eviscerate otherwise (as in when rupture is up on the target).

Combat / Mutilate / Subtlety guides.
Shadowcraft spreadsheet.

Re: Rogue discussion

Post 08 May 2010 14:11

Avatar pjaddnave
 
Posts: 5
Oh, i thought the sheet was changing glyphs by itself etc.

Re: Rogue discussion

Post 08 May 2010 14:29

Avatar pjaddnave
 
Posts: 5
...And now it tells be to replace all arpn with Agi =/,

But according to sheet its like 300 dps increase

Re: Rogue discussion

Post 08 May 2010 23:44

Avatar Glondz
 
Posts: 2
Hey again. I have a question about the combat rogue rotation.
Right now I open with a SS then get a 1 CP SnD up, then SS 2-3 times, Killing Spree, then SS to 5 CP's Evis,then get SnD up to 3 CP with AR then after AR is down I use BF. Is there anything I can do to improve?

Re: Rogue discussion

Post 09 May 2010 13:12

Avatar clabbehala
 
Posts: 5
Hey again... i'm wondering wich build is the most dps output?
i'm currently using the rupture build and find it quite good, but i wonder if i can get even more dps through some other build? and if i'm supposed to go for HARDCAP ARP in this build.. , and if it's worth it going for the 4 set combo t10 + or have like shoulders + chest, or chest + leggs etc t10, and then vendor hands, BoE leggs or icc ones, to get more ARP if you lack of it? and if i do change away from the 4/5 setbonus, what will be my dps loss?, i find it easier to use 4/5 bonus in this rupture build because you can fit in more sinisters!

Re: Rogue discussion

Post 09 May 2010 15:14

Avatar Devlin
 
Posts: 6
@Glondz: Generally you would want to have SnD and BF up when you pop KS, as KS increase all damage done during its duration. You do perform autoattacks during KS, so increasing the attack speed as much as possible is desired.
About AR and BF: you will not gain any extra benefit from not using them at the same time, so there's no reason why you would want to alternate them. My advise is to use them as soon as possible (a few seconds into the fight so debuffs are applied to the target), and as often as possible, all while avoiding energy capping. And of course avoid using them at the wrong times (using AR while you are kiting an ooze on Putricide, for example, is bad).

Here's how I generally do the start of a fight:

TotT (tank)
Haste pot
+++Entering combat+++
Sinister Strike
Slice and Dice
Blade Flurry
Sinister Strike
Killing Spree
Adrenaline Rush

I know TotT'ing at full energy is a waste, but it gives more room to avoid energy capping during the start of the fight.

@clabbehala: Pretty much all of those questions are best answered by using a spreadsheet. Think there's a download link in Rakez signature. I can say though that the 4p bonus is not worth much in theoretical dps. It does have some situational benefits however, like potential burst damage on Val'kyrs.
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