10 Player Raid Composition

10 Player Raid Composition

Post 02 Nov 2011 06:54

User avatarMonsteramous
 
Posts: 26
Alright here's the deal, I just left Identity Crisis and joined SOVEREIGN. My GM just asked me if I would lead a 10 player raid group, so I need some help.

What kind of composition should I use?

I'm an arcane mage, I know the basics. 2 tanks, 3 healers... but what kind of tanks and healers should I use?

What composition does Paragon normally use?

Re: 10 Player Raid Composition

Post 02 Nov 2011 08:07

Avatar Natobob
 
Posts: 28
Especially after nerf all fights can be 2 man healed

Other than that I believe classes with knockback, druids, shammy are essential on Raggy

Other bosses are faceroll - just dont bring too many melee




Rock it ..

Re: 10 Player Raid Composition

Post 02 Nov 2011 11:36

User avatarxenophics
 
Posts: 551
About healers, a resto druid is an awesome choice for 10-mans, shaman being a bit more behind than the other 3 healers if you don't use strategies that favor healing rain = stacking together. Discipline priests have nice cooldowns but doesn't work that well on all bosses (because atonement doesn't work well). Having a paladin healer lets the other 2 healers to concentrate more on the raid healing, shines at Ragnaros.

About tanks, I think warrios, paladins and druids are quite equal dk being behind a bit more.

When picking the setup just make sure you get all the buffs and bloodlust/heroism, and you are good to go.

Re: 10 Player Raid Composition

Post 02 Nov 2011 13:04

Avatar Spiritrain
 
Posts: 18
xenophics wrote:When picking the setup just make sure you get all the buffs and bloodlust/heroism, and you are good to go.


With the Raid leader playing a mage, I believe it would be fair to assume that time warp will be present :)

On another note, as a shaman healer, I have to work far harder to try and compete with a resto druid or holy pally, regardless of our healing assignments. In terms of healers a druid and pally are essential, then a priest or shaman, priest being better unless you are stacking up constantly (ex. on heroic rhyo our ranged dps and healers all stack the whole fight allowing me to actually be useful after stomps), in which case a shaman is usually better.

In terms of tanks, pally, warrior and druid are definitely the strongest, but unless you are pushing the very edge of content, a dk will still work well, though they may take a bit more damage (healing an ilvl 342 blood dk in FL was interesting to say the least).

At the end of the day unless your intending to push content fairly aggressively, the main thing to worry about is that all buffs/debuffs are covered as Xeno said, and optimally that you are using every type of gear (dps/heal/tank plate, etc..) so you dont waste too many drops.

Re: 10 Player Raid Composition

Post 03 Nov 2011 17:50

Avatar Tittzi
 
Posts: 51
This should be a perfect setup...

Tanks
1x Protection Paladin (Works good because of strong survival CDs)
1x Feral tank (Very strong these days)(A good warrior can be chosen instead)
DPS
1x Hunter (A very strong range DPS these days + great AOE)
1x Mage (That's you - and you cover the TW)
1x Balance druid (You might want to change the feral tank with a warrior tank as you would want a resto druid, otherwise it would be 3 druids, keep in mind that balance druid have several useful spells; Typhoon, tranq, doable AOE etc...)
1x Death Knight frost (Both strong AOE and single target damage - + 10% haste AND combat ress) (Keep in mind that a fury warrior can replace this guy and I guess some would prefer a warrior instead as we have 2 combat resses already (lock+druid)
1x Warlock or rogue. (Both having VERY strong single target (Just look at the rogues from method) - warlock slightly better AOE)
Healers
1x Restoration druid (Tranquility, innervate, and generally GREAT AOE healing - one resto druid covers the whole raid)
1x Holy paladin (Very strong tank healer - a bit bad AOE, but this healer should take care of your tanks with lifebloom from resto druid)
1x Disc priest/Holy priest (Depends on the fight - both having good AOE and single target healing and a priest is generally useful in every raid for stamina buff.

Now you have great AOE damage (Hunter/lock/balance druid/DK/warrior), very useful CDs (Innervate/tranquility/several stuns/combat resses), two good tanks (barskin/druid mastery is very good for survival these days/divine shield/guardian for your raid if specced) and 3 good healers (Strong tank heal/strong raid heal and a priest healer that covers both). Last, but not the least, you have your TW. Oh, and remember healthstones from lock.

Buffs:
BoK/MotW
BoM
Fortitude
Shadow protection
Two auras: Devotion aura + restistance aura
Horn of winter
Intellect buff
The hunter buff (arcane shot or somethn/cant remember it)
The warlock might have one? (Not a lock expert, but they are a great choice)

Some classes can of course be picked out, but with this setup, you should be covering the most important one - and for the balance druid and resto druid - both can change forms to cat to stun/greatly increase running speed/greatly increase running speed for the whole raid)

Re: 10 Player Raid Composition

Post 08 Nov 2011 06:53

Avatar Tekloth
 
Posts: 4
Location: Helsinki, Finland
Here's a nice comp which we've used for our casual 10man (just got HC rags down, and we even did it with 1 meteor (yay));

TANKS:
Prot Paladin
Feral Druid

DPS:
Fury Warrior
Assassination Rogue
Marksmanship Hunter
Shadow Priest
Balance Druid
Arcane Mage (p4 soaker)

HEALERS:
Disc Priest
Resto Druid (Resto Shaman if the druid is not available)

Re: 10 Player Raid Composition

Post 11 Nov 2011 16:05

Avatar Mailis
 
Posts: 7
much like the above :)

will work fine for most bosses :)


But i would recomend having a demolock!
that will give u the 10% sp, (and 5%crit on boss if u dont aldy have that from somwhere else) and besides that, demo is one of the best dps specs atm.

And furthermore, demo is by far the best for raggy hc when u wanna get through p3 with 1 meteor.
I do around 50-55k dps in p3 on my demo lock (ok yes i have legendary, but still).