Vlaidlol wrote:my group is 6/7 heroic and we have:
either fire resistance or devo aura (which is huge)
5% crit (unless rogue goes sub which isnt viable for heroic ragnaros...)
4% physical damage unless rogue goes combat...
bleed damage
oh and no prot paladin for raid wall
Ok let's see,
- devo aura is around 3% physical damage reduction so you'd obviously want fire resistance for most fights. Neither affect raid dps which has been the subject here.
- 5% crit comes from a hunter pet (or sub which could be perfectly viable for ragnaros – if you adjusted your tactics to accommodate for that – and definitely usable on other firelands fights)
- For ragnaros and majority of the other fights in firelands the rogue would be combat or sub anyway. Who the hell plays muti when half of the bosses favor either expertise or cleaving?
- Bleed damage is the only debuff you cannot get unless the rogue plays sub. But why would you need it? The rogue is the only one who even has bleeds and dropping rupture from combat rotation is something like a 1% damage loss. For mutilate you probably don't even lose that much as the majority of rupture damage comes from venomous wounds.
-If the rogue goes sub you can switch the hunter pet to give 4% physical damage and be done with it. I'd say that it's even the best spec for Alysrazor, Baleroc, Bethilac and Shannox.
- Your warrior raid last stand pretty much covers the raid wall even if you have to make a sacrifice on his personal last stand cooldown.
So basically you need to be flexible with the specs you play in a 10 man, but you can get all of the meaningful buffs nevertheless. Perhaps if you were serious about raiding and were missing some critical buffs you'd think about someone possibly changing their class. I don't think it's reasonable to expect that a 10 man guild is able to get the hardest bosses down fast with just 10 characters. If you are unable to adapt to the state of the game you probably won't get too far.