WoG buff in 4.2

WoG buff in 4.2

Post 09 Jun 2011 16:20

Avatar Rrui
 
Posts: 2
With WoG getting buffed by 30% in 4.2, do we think it'll be worth taking the points in Last Word / Eternal Glory with the Glyph as well & going back to the run speed on boots enchant?

I find myself torn on this as while LoD is (obviously) such a strong use of holy power, could the buff to WoG balance it out a little and such make it worth investing more in?

I find myself at a dilema, perhaps leaning still towards keeping things "as they are" but hope to open up the discussion about it!

Re: WoG buff in 4.2

Post 10 Jun 2011 13:52

User avatarDiamondTear
 
Posts: 317
I'll probably go back to the WoG build. You can use WoG anytime, anywhere. So even if LoD averages out to be more healing, WoG-healing might be more meaningful. Not to mention that it takes some effort to use LoD and that takes away focus from other things.

Of course for The Race I'll be speccing for each boss.

Re: WoG buff in 4.2

Post 11 Jun 2011 09:43

Avatar Rrui
 
Posts: 2
Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.


How do you feel about this? Seems a bit better, no?

Re: WoG buff in 4.2

Post 18 Jun 2011 00:40

Avatar nipur
 
Posts: 1
It's shure it will have a huge inpact on stat priority. I still think it will be slightly better crit than mastery, but with full tier 12 the mastery will make his place in paladins thaughts.

^^ ayay! Remember the OP mastery we had at WOTLK pach.
Then again it will still be: Intelect>Spirit>Haste>Crit>mastery