N Halfus (10m)

N Halfus (10m)

Post 04 Apr 2011 14:16

User avatarzaqxswcd95
 
Posts: 75
Ok, so we are having some issues with halfus. All but two of us are pulling over 10k dps and the tanks are holding out, and its usually a DPS the dies first, and when one goes down, theres no coming back, and we end up wiping. Now I know the fight differs week to week, but are there any tips or tricks we should know? The furthest we've ever gotten is getting the first drake down to 20% but no further, I myself (The MT) am able to get Halfus down to about 98%. I know this isnt a whole lot to go by, but any suggestestions to help? We do, or don't, stack DPS depending on what drakes are active, but we only pull one drake at a time (should we change that?) and when the Slate drake is active we swich tanks every 10 stacks. Anything we should change? Or start doing?

Re: N Halfus (10m)

Post 04 Apr 2011 15:51

User avatarJhazrun
 
Posts: 390
zaqxswcd95 wrote:its usually a DPS the dies first

If Time Warden is active, all primary raid damage may be avoided by stepping out of Fireball markers within 5 sec. Otherwise, Fireballs are unavoidable, but infrequent, so keep away from each other to minimize splash.

What's your healer composition, by the way?

zaqxswcd95 wrote:we only pull one drake at a time

You're fine as long as the one you leave down is Nether Scion or Slate Drake.

Re: N Halfus (10m)

Post 06 Apr 2011 15:13

User avatarzaqxswcd95
 
Posts: 75
Jhazrun wrote:
zaqxswcd95 wrote:its usually a DPS the dies first

If Time Warden is active, all primary raid damage may be avoided by stepping out of Fireball markers within 5 sec. Otherwise, Fireballs are unavoidable, but infrequent, so keep away from each other to minimize splash.

What's your healer composition, by the way?

zaqxswcd95 wrote:we only pull one drake at a time

You're fine as long as the one you leave down is Nether Scion or Slate Drake.


Ok, for our healing we have two shaman healing me and the OT and then a druid doing raid heals. And keep in mind we are progression, so some of our DPS gear ranges from 340-350 leaning tword 340 and then our tanks me (a DK) and our OT (a pally) are at 350. We hope we can get like 2 mdps and 3 rdps with then 3 healers and 2 tanks. Both our mpds are worriors (one of em isnt in our guild be he's a close friend, we will be switching him our this weekend for a rogue who at level 84 was pulling 11k dps, and who is in our guild, he just hit 85 last week and has been doing heroics to get better gear), and our rdps consists of 2 druids and a mage. How does that sound? Any mistakes anywhere?

Re: N Halfus (10m)

Post 11 Apr 2011 14:08

User avatarzaqxswcd95
 
Posts: 75
How does this sound?

Re: N Halfus (10m)

Post 11 Apr 2011 15:32

Avatar IizMitch
 
Posts: 3
zaqxswcd95 wrote:
Jhazrun wrote:
zaqxswcd95 wrote:its usually a DPS the dies first

If Time Warden is active, all primary raid damage may be avoided by stepping out of Fireball markers within 5 sec. Otherwise, Fireballs are unavoidable, but infrequent, so keep away from each other to minimize splash.

What's your healer composition, by the way?

zaqxswcd95 wrote:we only pull one drake at a time

You're fine as long as the one you leave down is Nether Scion or Slate Drake.


Ok, for our healing we have two shaman healing me and the OT and then a druid doing raid heals. And keep in mind we are progression, so some of our DPS gear ranges from 340-350 leaning tword 340 and then our tanks me (a DK) and our OT (a pally) are at 350. We hope we can get like 2 mdps and 3 rdps with then 3 healers and 2 tanks. Both our mpds are worriors (one of em isnt in our guild be he's a close friend, we will be switching him our this weekend for a rogue who at level 84 was pulling 11k dps, and who is in our guild, he just hit 85 last week and has been doing heroics to get better gear), and our rdps consists of 2 druids and a mage. How does that sound? Any mistakes anywhere?


I have quit raiding recently but I thought lets throw in my 2 cents of opinion.

healers: If I were you I would never run with 2 resto shamans to begin with, a paladin or priest bring variety besides additional buffs. If this is out of your league ie not enough members then I would suggest making your r.drood tank healer with the assistance of 1 resto shaman who will assist on healing the melees taking away some pressure off your other resto shaman.

DPS: switching one of the warriors with your rogue is a good thing. I would do everything you can to take a hunter / warlock instead of your worst balance druid. considering the melee buff from hunters and locks DI&HS&SS.

If you counter the interrupts properly, your warrior/rogue should be able to rotate it, make a macro so you yell when kicked, the other player knows when he is up for the next one. Zerg one dragon few sec in fight, we always did it with hero. Then down to 50%, below interrupting will be tricky considering the knock back. Just tell your mage to blink through the last knockback if I remember correctly it has 3 ticks??!? so after second he should blink and silence / interrupt his next cast. If this is done properly you should have no problems with him. If you still have reconsider your healers (most likely) and / or DPS. To get some idea of how people should perform check out some logs or go nuts with inc. damage data.

Re: N Halfus (10m)

Post 11 Apr 2011 18:59

User avatarJhazrun
 
Posts: 390
zaqxswcd95 wrote:How does this sound?

Well, your healing isn't particularly flexible, but I'm sure you're already quite aware of the fact. Dissecting Normal mode class distribution is generally unnecessary and unproductive (I asked about healers for potential Holy/Disc confusion), and the information relevant to the purpose of the thread has been provided:

Jhazrun wrote:
zaqxswcd95 wrote:its usually a DPS the dies first
If Time Warden is active, all primary raid damage may be avoided by stepping out of Fireball markers within 5 sec. Otherwise, Fireballs are unavoidable, but infrequent, so keep away from each other to minimize splash.
zaqxswcd95 wrote:we only pull one drake at a time
You're fine as long as the one you leave down is Nether Scion or Slate Drake.

Re: N Halfus (10m)

Post 12 Apr 2011 14:17

User avatarzaqxswcd95
 
Posts: 75
IizMitch wrote:
I have quit raiding recently but I thought lets throw in my 2 cents of opinion.

healers: If I were you I would never run with 2 resto shamans to begin with, a paladin or priest bring variety besides additional buffs. If this is out of your league ie not enough members then I would suggest making your r.drood tank healer with the assistance of 1 resto shaman who will assist on healing the melees taking away some pressure off your other resto shaman.

DPS: switching one of the warriors with your rogue is a good thing. I would do everything you can to take a hunter / warlock instead of your worst balance druid. considering the melee buff from hunters and locks DI&HS&SS.

If you counter the interrupts properly, your warrior/rogue should be able to rotate it, make a macro so you yell when kicked, the other player knows when he is up for the next one. Zerg one dragon few sec in fight, we always did it with hero. Then down to 50%, below interrupting will be tricky considering the knock back. Just tell your mage to blink through the last knockback if I remember correctly it has 3 ticks??!? so after second he should blink and silence / interrupt his next cast. If this is done properly you should have no problems with him. If you still have reconsider your healers (most likely) and / or DPS. To get some idea of how people should perform check out some logs or go nuts with inc. damage data.



I being a DK have more than enough time to interupt his attacks with my variety of interupts and all the thing I took to reduce there CD's, We dont have the class's need to swtch healers, so we will change that up per your suggestion, and we are focus firing down one drake at a time, and only releasing one at a time. And the problem I think now, really comes down to the DPS not knowing when to move. I have another question though: What does realinging the drake that affect the proto-drake do? Does it stop the fire ball/breath all together? Or does it just lengthen the time between attacks/time to move? From what I gather, its allways best to get rid of the drake that gives halfus his AoE, unless the drake that gives the debuff is up, in which case we realese both? And lastly: Am I over thinking this, and worrying too much, seeing as this is my first time being a raid leader? Lol, thanks for all you help guys!!

Re: N Halfus (10m)

Post 13 Apr 2011 08:57

Avatar IizMitch
 
Posts: 3
zaqxswcd95 wrote:
IizMitch wrote:If you counter the interrupts properly, your warrior/rogue should be able to rotate it, make a macro so you yell when kicked, the other player knows when he is up for the next one. Zerg one dragon few sec in fight, we always did it with hero. Then down to 50%, below interrupting will be tricky considering the knock back. Just tell your mage to blink through the last knockback if I remember correctly it has 3 ticks??!? so after second he should blink and silence / interrupt his next cast. If this is done properly you should have no problems with him. If you still have reconsider your healers (most likely) and / or DPS. To get some idea of how people should perform check out some logs or go nuts with inc. damage data.



I being a DK have more than enough time to interupt his attacks with my variety of interupts and all the thing I took to reduce there CD's, We dont have the class's need to swtch healers, so we will change that up per your suggestion, and we are focus firing down one drake at a time, and only releasing one at a time. And the problem I think now, really comes down to the DPS not knowing when to move. I have another question though: What does realinging the drake that affect the proto-drake do? Does it stop the fire ball/breath all together? Or does it just lengthen the time between attacks/time to move? From what I gather, its allways best to get rid of the drake that gives halfus his AoE, unless the drake that gives the debuff is up, in which case we realese both? And lastly: Am I over thinking this, and worrying too much, seeing as this is my first time being a raid leader? Lol, thanks for all you help guys!!


I am unsure if I am allowed to link wiki stuff on the forum, if not I apologize and will remove it asap.

Its pretty easy to check out tactics upfront on sites like wowwiki, every dragon is described into detail so you should have no problem to decide which one to keep up. Keeping two up isn't a big deal at all, we mostly released the whelps and 2 dragons. If you hadn't noticed already the dragon setup is flexible so just get a good picture of every dragons abilities so you can easily adapt (the dragon-setup cycle has been posted on multiple fora) . Whelps should be ignored as ST dps just some AoE.

http://www.wowwiki.com/Halfus_Wyrmbreaker