4.3 Brief Fire Guide

Re: 4.3 Brief Fire Guide

Post 29 Dec 2011 10:47

Avatar Kerbaroth
 
Posts: 22
I wondered about trinkets myself. I got to chose between Cunning of the Cruel and Insignia of the Corrupted Mind. I just tested Cunning on all encounters and it does about 3% of my damage on single targets and on add fights it even did up to ~9% of my damage.
I don't feel the Insignia proc can compete with that, however I was not able to find decent information on that topic.

Re: 4.3 Brief Fire Guide

Post 29 Dec 2011 16:34

Avatar LopStaR
 
Posts: 5
If you are able to time your combustions with the internal cooldown on the trinket. Corrupted mind trinket will be better.

The trinket have ~100 sec internal cooldown, and if we look on a fight like yor'sahj on HC, which takes about 8-9 minutes. That will be about 540 seconds, which will letting your trinket proc ( in theory ) about 5 times. That would be about 20% of the fight with that amount of haste. With t13 bonus, it would be possible to make a "ok" timing with the trinket and your combustion. Otherwise you also have heroism in 40 seconds. so overall you will in the theory have a uptime on an insane amount of haste in 140 seconds.

This will give you more than 3% damage.

This analysis i based on this log: http://worldoflogs.com/reports/rt-8w4861lir1nsg085/sum/damageDone/?s=3196&e=3717#Ccd

Re: 4.3 Brief Fire Guide

Post 29 Dec 2011 23:20

User avatarGuromin
 
Posts: 190
I'm on vacation now until Saturday, so I don't have a ton of time to answer all of the questions, but I thought it might be nice to know I wasn't ignoring them (even though I am). I will answer what I don't get to today on Saturday... sorry for the wait.

I will also be releasing a new guide rather soon on achieving a large Ignite. My testing has been completed and I have some things to share that will help out :)

Cooled,

The rotation for Deathwing is the same as the normal rotation, however, if the cast time of Fireball falls bellow 1 second as it sometimes does for me, it is best to switch to Pyroblast.

The normal rotation in general is based on priorities for casting spells. This is the normal rotation. I will release the rotation for applying Combustion to the target in my new post this weekend.

Critical Mass (applied by scorch or Pyroblast) > Combustion (under good conditions) > Flame Orb > Mirror Images > Living Bomb > Hot Streak Proc > Fireball

Scorch is used only to apply critical mass (which other fire mages are warlocks can apply) and while moving. While moving it is best to use any instant cast abilities because they are much, much more powerful than scorch.

Reforging looks pretty good and you have a lot of crit (which is awesome). Trinkets could be better.

Here is a BiS trinket list for Fire for anyone curious:

Will of Unbinding (416) > Insignia of the Corrupted Mind (410) > Will of the Unbinding (403) > Insignia of the Corrupted Mind (397) > Cunning of the Cruel (410) > Will of the Unbinding (390) Insignia of the Corrupted Mind (384) > Variable Pulse Lightning Capacitor (397) > Cunning of the Cruel (397) > Necromantic Focus (391) > Variable Pulse Lightning Capacitor (384) > Foul Gift of the Demon Lord (378) > Cunning of the Cruel (384) > Necromantic Focus (378) > Bottled Wishes (397)


Sorry that's all I have time for today. Again, I will finish up on Saturday and release my new guide.

-Guromin

Re: 4.3 Brief Fire Guide

Post 01 Jan 2012 02:33

User avatarGuromin
 
Posts: 190
@Fumble

As I demonstrated earlier the size of the ignite is more important than the number of ticks. I personally, almost never wait for 10 stacks the first time I use combustion. I love an extra tick of it, but when I see a good ignite I take it. If you wait until after all procs are such are gone and 10 stacks are accumulated it can be more difficult to acquire 10 stacks. Instead of waiting for 10 stacks I simply wait for a large ignite, but if one does not come before I reach 10 stacks I will settle for a smaller one.

There is some logic in what you wrote, but no numbers to back it up. I'm a numbers guy :)

@Agneekak23

Without putting any math to it, I would guess the same trinkets are best. As for Spine, Shard of Woe and a stacking intellect trinket would be my first choice. Otherwise a trinket that has a use-able ability would be best for burst on the tendon.

@Kerbaroth,

I think the BiS trinket list should have answered your question :)

Will of Unbinding (416) > Insignia of the Corrupted Mind (410) > Will of the Unbinding (403) > Insignia of the Corrupted Mind (397) > Cunning of the Cruel (410) > Will of the Unbinding (390) Insignia of the Corrupted Mind (384) > Variable Pulse Lightning Capacitor (397) > Cunning of the Cruel (397) > Necromantic Focus (391) > Variable Pulse Lightning Capacitor (384) > Foul Gift of the Demon Lord (378) > Cunning of the Cruel (384) > Necromantic Focus (378)


@LopStaR

I agree. Timing things up helps and if you also get lucky with ignite you are doing to do a lot of damage :)

Re: 4.3 Brief Fire Guide

Post 01 Jan 2012 03:38

Avatar Afua
 
Posts: 50
Hello, Guromin, you're contributing by an insane amount here =D

Even though my main is a healing priest, I still enjoy playing my mage at times and I was wondering, when I finally get any T13 trinket, which of mine should I replace it with? Rune of zeth or Volcano?

It was probably answered somewhere, but I can't find something clear, like posts on Shadowpriest.com - that site is awesome. I've searched older posts, but they all are about #$!@ arcane =(

Re: 4.3 Brief Fire Guide

Post 01 Jan 2012 05:28

User avatarGuromin
 
Posts: 190
Afau,

DMC: V > Rune of zeth

Use the list of trinkets I provided to replace them. It should have several easily obtainable trinkets in it :)

-Guromin

Re: 4.3 Brief Fire Guide

Post 01 Jan 2012 09:41

Avatar Cooleded
 
Posts: 8
Hello again.

I have a qustion ..

I'm 2240Haste + 2640Crit and 17% spell hit... i cant Reforge any more Haste to crit , Should i reforge haste to Mastery? since i have 2X set bonus.


Thanks i readed the Iginite guide and its awesome.

Re: 4.3 Brief Fire Guide

Post 01 Jan 2012 14:21

Avatar Kerbaroth
 
Posts: 22
Sure the list answers the question in theroy, i don't really get it though. in reality i rarely ever get more than 2 combustions out while the haste proc is active. i think the fact that you can't or don't always want to use combustion when the haste proc is up devalues the trinket by a lot.

Re: 4.3 Brief Fire Guide

Post 02 Jan 2012 12:40

User avatarGuromin
 
Posts: 190
@Cooleded,

Yes, reforge mastery.

Int > SP > Hit to cap > Haste to 1505 > Crit > Mastery > Haste

Glad you liked the ignite guide :)

@Kerbaroth,

The haste proc isn't just good for Combustion. It will also make decrease cast time and add an extra tick to Pyroblast and Living Bomb. It's nice to time the haste with Combustion, but it is far more important to have a large ignite. I would consider it luck to have both up at the same time. So so sum things up I do not thing is significantly devalues the power of the trinket. Insignia 397 contributes about 4.2k, while Cunning contributes about 3.5k. Even Heroic Cunning only provides 4k. Anything above a difference of 100 is considered significant, so in terms of damage Insignia is much better.

Happy New Years,

-Guromin
Last edited by Guromin on 16 Jan 2012 08:41, edited 1 time in total.

Re: 4.3 Brief Fire Guide

Post 06 Jan 2012 00:36

Avatar Kerbaroth
 
Posts: 22
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