Wild Growth

Wild Growth

Post 26 Nov 2011 10:36

User avatarExaggerate
 
Posts: 3
The Patch Notes

*Wild Growth healing value has been reduced by 20%.

*Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

Don't freak out yet! Nothing on the PTR is final. These can be changed. The reduction to Wild Growth healing can stay and the Glyph can be left alone or vice versa.

What I think

Let me be frank, Is Wild Growth overpowered? Yes.

Is it doing to much healing when all you have to do is press one button? Probably, but this is NOT a problem!

As Blizzard examines each spec in its approach to the next expansion, I think it might be worthwhile to consider adding another AOE heal to the druid's arsenal if they are going to nerf Wild Growth. Wild Growth is NOT a problem. People say its overused and people say that it is SOOOOO easy to heal as a Restoration Druid because all you have to do is press 1 button, (Wild Growth.) We need Wild Growth because all of the druid's other options for AOE healing are all ... well, terrible to nonexistent.

Rejuvenation is a great spell, but each global cooldown you spend putting Rejuvenation on a player is one you didn't spend on someone else.

Lifebloom is restricted to a single target, and you're not going to take it off the tank unless you've just blown Tree of Life.

Nourish is a maintenance heal and only reaches its real potential on targets with HOTs already running.

Neither Regrowth nor Healing Touch is designed for raid healing purposes and, over the course of a lengthy fight, can't be used with impunity.

Efflorescence is great when you can Swiftmend someone who needed it within a small pack of people who could also benefit from some healing. Using it on the tank, using it on fights where people are spread out, or blowing Swiftmend on someone who needed quick healing among a pack of otherwise topped-off raiders means a portion of the yoked spells inevitably goes to waste. Actually, Efflorescence's dependence on an ability that shouldn't logically be yoked to it is one of the more compelling reasons why the restoration druid would benefit from a bit of an overhaul in the run-up to the next expansion.

If you talking about nerfing WG then you might as well nerf Resto Shamans Healing Rain and Holy Paladins Holy Radiance. Holy Radiance, Healing Rain, and Wild Growth are basically the same amount of healing virtually. So all of you people hating on the Restoration Druids for being over-powered, just take the time to reflect what I just said, and maybe you will feel differently in the end.

This is just my opinion, please leave your feed-back and your thoughts! Thanks for reading!

Re: Wild Growth

Post 26 Nov 2011 11:18

Avatar Apos
 
Posts: 14
The most annoying part is that the nerf is a bit hypocritic regarding the reasons. They double nerf it because according to them "druids use it too often". In general it takes ~32-36% of our total healing. Alright fair enough. Then where is the nerf to discipline priests? Because Prayer of healing and the divine aegis that comes from it is,most of the time, over 60% of their total healing/absorbs.

On top of that,they tweak holy radiance to such an extent where paladins do insane amounts of healing and HR takes over 65% of that healing. (in fact,you can have a paladin doing just that and he would still have skyhigh healing)

If anything,to me next patch's nerf seems just a nerf to satisfy the community about druids being in the spotlight in T12...fair enough,but boosting other healers on top of that will most likely create a healing gap.

Re: Wild Growth

Post 26 Nov 2011 20:19

User avatarExaggerate
 
Posts: 3
I agree almost 100% with you here. I was doing Dragon Soul on the PTR, and I actually found out that Druids (If you know what you are doing) are almost #1 on EVERY fight still. In my opinion its not Wild Growth thats OP... Its our mastery that makes Wild Growth OP if you actually think about it.

Mastery

Your direct healing is increased by an additional (x amount) and casting your direct healing spells grants you an additional (x amount) bonus to periodic healing for 10 sec. Each point of Mastery increases each bonus by an additional 1.25%.

So you reforge all of you Spirit and Crit into Mastery because its so OP. You don't really need mana when you are in a 25m with mana totems and you innervate around 80% and then your T12 2 piece. You should not run out of mana.

So with my gear I have: Direct healing is increased by an additional 23% and casting your direct healing spells grants you an additional 23% bonus to periodic healing for 10 sec. Each point of Mastery increases each bonus by an additional 1.25%.

That is a extra 23% heals for Wild Growth. So if they are buffing other healing class AOE spells, I agree they might as well leave druids alone.

Re: Wild Growth

Post 26 Nov 2011 20:30

Avatar Apos
 
Posts: 14
Really? You are either too good yourself or the healers you play with are completely off. Personally I had huge issues keeping up with our priests. (but we are talking about extremely skilled priests here,they would easily keep up with most druids even on 4.2)

Paladins seem to be completely off-balance on the PTR as well. They can pretty much stand there and top the meters with their new shiny toy. It's like removing the cooldown off swiftmend actually. (since HR is the equivalent of efflorescence,sanctuary and healing rain)

In anyway,I guess we will have to endure 4.3. At least MoP seems to be bringing some interesting things on the table. :)

Re: Wild Growth

Post 26 Nov 2011 22:34

User avatararx
 
Posts: 273
I posted some thoughts in detail in another thread, so not going to go into length here. But just echoing that if you found yourself topping the healing meters (or even being very near #1) in *every* fight in 4.3, you might want to consider replacing the other healers... :) A few fights, yes -- every fight, no.

arx / xaar
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