Hello, i was looking around and i didnt see a post about this so sorry if there is one and i just didnt notice it.
this is my armory http://us.battle.net/wow/en/character/undermine/garlirn/simple
I am wondering. serveral things which are if anyone knows why is the 2H enchant of +130 agility better then Landslide? i havent been able to test it our yet myself although wouldnt it be better to have a chance to proc the 1k att power? or no because the proc rate would be so litttle that it wouldnt really affect anything.
I was also wonering; i myself am hit capped but alot of other raiding ferals i have seen are not, does this affect in a big way like to dps or is the miss chance not really affect anything at all?
One last thing is i know alot of the gear has crit on it but is haste an important factor aswell? or should it be left alone and mainly agility, mastery, and crit be focused on?
I appreciate feed back from you guys ty.
Enchants and Stats for Feral Dps
Enchants and Stats for Feral Dps
- Garlirn
- Posts: 4
Re: Enchants and Stats for Feral Dps
- Capricieux
- Posts: 11
From my own personal experience I've seen hit capped ferals and non capped ferals pull about the same amount of damage. I asked one (non hit capped) whilst in a raid with them, the answer being that once a rip or a rake hits it will stay, and when you have decent agi + mastery you'd be relying primarily on your bleeds for damage. Makes sense albeit throwing a bit to chance (and not something I would do, shred damage is nice to look at), but I'd be interested in hearing what Xodan or another has to say/write about it and the other points you mentioned.
Re: Enchants and Stats for Feral Dps
- Xique
- Posts: 11
Hit isn't important; agi>mastery>crit>haste>Hit
Its a dmg lose if you enchant Hit or take Hit gems.
Its a dmg lose if you enchant Hit or take Hit gems.
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