Hunter discussion

Re: Hunter discussion

Post 23 Mar 2010 10:35

Avatar Kruf
 
Posts: 473
Odrob wrote:Hey Kruf,

I am in a 10man guild and we are struggling to kill LK in normal mode. Could you please give me some tips with the hunter specific roles for that particular encounter?

Also, I would appreciate if you could take a look at my armory and make some general comments as well as answer my next question;
http://eu.wowarmory.com/character-sheet ... e&cn=Odrob

I am considering to replace Wodin's Lucky Necklace with Rimetooth Pendant(ilvl251) and Band of the Night Raven with Blood-Drinker's Girdle(ilvl251), which gives me 124 more ArP. What do you think? (Of course I'll respec into 3/3 focus aim)


It probably makes more sense to gem the needed hit and spec 2/3 Focused Aim, otherwise you'll have to take a point out of something useful. Looks like you'd gain a few dps with those items, but not very much.

I'm not sure if full all-out arpen setup is in fact that great for 10mans - it's better when there's replenishment from someone else and guaranteed sunders/expose on targets, but if those are missing you'd probably do better gemming agi and speccing SV when needed to bring the replenishment. It all comes down to what kind of setup(s) do you raid with - in a 10man guild you should optimize for maximal raid dps rather than personal dps, as missing even one important buff/debuff hurts much more overall than having slightly better personal dps spec.

Re: Hunter discussion

Post 23 Mar 2010 10:41

Avatar Kruf
 
Posts: 473
Nolifa wrote:Hello, Im really having lack of dps and i dont know why, may be from my gear or just lack of skills but i would really want to even try to fix the problem.

http://eu.wowarmory.com/character-sheet.xml?r=stormreaver&n=nolifa

Thats my armory, Hope someone can help me out.


Not much information to go on by, but let's see:

  • Enchanting/gemming hit when over hitcap
  • Low level enchants on some gear
  • Glyphing steady instead of serpent sting
  • Not using Nightmare Tear to get a socket bonus

Without combatlog parses or even some kind of number how much you're doing right now I can't comment if there's also skill issues or not.

Re: Hunter discussion

Post 23 Mar 2010 11:21

Avatar Kruf
 
Posts: 473
Orcboyz wrote:Heres the link. http://eu.wowarmory.com/character-sheet.xml?r=Darksorrow&cn=Orcboyz

Ive been selecting my gear and gem choices by using http://www.femaledwarf.com . It shows my dps is approx 60 higher with gemming 3x34ArPs to get the soft cap and using NeS to proc it to 100%, than, just gemming all the way ArP and using Herkuml War Token instead of NeS. Yes, i know HWT may not be the best trinket for hunters, but thats why ive been hunting Deaths Choice from ToC since it came out.


I suppose staying with NES is better than using HWT, which is really rather crappy. 258 DC and full arpen gemming would give you about 200dps more.

What you really want to do, though, is to replace the hit neck or belt with an arpen one, get some decent legs (the crafted ones are fine) and use T10 gloves for the 4piece setbonus instead.

Orcboyz wrote:And the second thing. My rotation is: KS,SS,CS,AS,SS. Should I wait when CS or AS are coming off from CD in 1-2 secs or less, should I wait a sec for them or cast SSs?. I ask this because my DPS has never been over 10k even if spreadsheet shows over 11k. Its usually about 7-8k.


Don't delay that much. You can delay for 0.1-0.2sec if you want to, but any more than that is a dps loss.

Re: Hunter discussion

Post 23 Mar 2010 11:28

Avatar Kruf
 
Posts: 473
I'd like to point out that if you want proper advice on anything besides telling you where you went wrong with gems/enchants, you really should post a combatlog parse on WMO/WoL/WWS/whatever. We're not psychic, we can't guess what buttons you happened to press, so any non-gear-related issues are kind of hard to debug without parses.

PS. Sorry US guys, US armory is down so your answers will have to wait a bit...

Re: Hunter discussion

Post 24 Mar 2010 08:18

Avatar incoGnito
 
Posts: 8
Kruf wrote:
Odrob wrote:I'm not sure if full all-out arpen setup is in fact that great for 10mans - it's better when there's replenishment from someone else and guaranteed sunders/expose on targets.



hi kruf, i didnt get what u meant there.

if u have nearly 100% arp how does sunders etc.. going to affect?
maybe i dont get the whole picture but my impression is that if u have nearly 100% arp u dont benefit from those debuffs.
about the raid buffs.. ofc.. 10 men dps is crusial in certain fights.

Re: Hunter discussion

Post 24 Mar 2010 11:52

Avatar Kruf
 
Posts: 473
incoGnito wrote:
Kruf wrote:
Odrob wrote:I'm not sure if full all-out arpen setup is in fact that great for 10mans - it's better when there's replenishment from someone else and guaranteed sunders/expose on targets.



hi kruf, i didnt get what u meant there.

if u have nearly 100% arp how does sunders etc.. going to affect?
maybe i dont get the whole picture but my impression is that if u have nearly 100% arp u dont benefit from those debuffs.
about the raid buffs.. ofc.. 10 men dps is crusial in certain fights.


Funny you should ask, considering you're giving advice to people here.

The simple answer is: Because even with "100%" arpen you're still not hitting a 0 armor target unless both minor and major armor reduction debuffs are up.

For the longer answer, let's start with a quote explaining how armor penetration works:

Okay, here is a fairly technical explanation we put together for how armor pen works.

We didn’t want Armor Penetration Rating to be too powerful against low armor targets, like it had been in BC. We also didn’t want Armor Penetration Rating to be too powerful against high armor targets.

So, we decided on a system where there is a cap on how much armor the Armor Penetration Rating can be applied to. So, the first X armor on the target is reduced by the percentage listed in the Armor Penetration Rating tooltip, and all armor past that X is unaffected. Another way of understanding that is we multiply the percentage in the tooltip times the minimum of the two values: the cap, and the amount of armor on the target after all other modifiers.

Computing the cap is a little tricky unless you are already familiar with how World of Warcraft armor works. There is an armor constant we’ll call C. C is derived as follows (in some pseudocode):

If (level<60)
C=400+85*targetlevel
Else
C=400+85*targetlevel​+4.5*85*(targetlevel-​59);

For a level 80 target, C=15232.5. For a level 83, C=16635.

The cap for Armor Penetration then is: (armor + C)/3.

A level 80 warrior creature has 9729 armor. C=15232.5. So, the cap is (9729+15232.5)/3=832​0.5. Let’s say a player has 30% armor penetration from armor penetration rating and no other modifiers that complicate the calculation (talents, Battle Stance, Sunder Armor, etc.). The game chooses the minimum of 8320.5 and 9729, so 8320.5. That is multiplied by 30% = 2496.15, and so that much armor is ignored. The effective armor on the target is 7232.85 (9729-2496.15). From a player point of view, the armor penetration rating didn’t ignore the full 30%, but instead ignored 25.66%. (85.5% as effective as expected).

These equations should help you be able to test and verify that Armor Penetration Rating is working correctly and as we designed. The tooltip is not actually inaccurate, as it states: “Enemy armor reduced by up to 30.00%.” That "up to" is key.

Please be sure to test without any other effects which modify the armor calculation (Battle Stance, Sunder Armor, Mace Specialization, etc.) as they may involve other systems that add additional complexity to the calculation.


(Source: Ghostcrawler on US forums)

Armor reduction debuffs are applied before the calculation above.

So, if there are no sunders up and you have 100% arpen, effective armor on your physical attacks is:

Code: Select all
arpcap = (10643+16635)/3 = 9092
finalarmor = 10643-9092 = 1551


With sunders and faerie fire up, this becomes:

Code: Select all
armor = 10643*0.80*0.95 = 8088.68
arpcap = (8088.68+16635)/3 = 8241.23
finalarmor = 8088.68-8241.23 = -152.55


Thus, as you can see, having the armor reduction debuffs up does in fact matter even with "100%" arpen from gear.

Re: Hunter discussion

Post 24 Mar 2010 12:05

Avatar Kruf
 
Posts: 473
Shookz wrote:Hey there Kruf, Was just wondering if you could answer some unanswered questions i had about a few peices of gear and such, now just get a bit of back ground on what I've been theroy crafting with, I currently use the Best possible dps spredsheet, i like it when i know what im looking for, but when i get mixed up with all of the gear thats been pooring in, i get confused = /

http://www.wowarmory.com/character-sheet.xml?r=Khaz%27goroth&cn=Shookz

Now i have the t9 helm, and the t10 legs. would it be better for me to use the t9 2 peice untill i get the chest AND shoulders?

or should i use the chest and legs, since I'm breaking the set peice.


T10 legs are awful for MM (and not good for SV either, really). Do not use. If you want to keep 2T9, use the T9 legs, they're one of the best pieces of the set.

I wouldn't break the 2T9 setbonus until you can get 4T10, and even then consider the ilevels, it's definitely not worth putting on ilevel 251 T10 to replace ilevel 258 T9 in any situation.

Shookz wrote:Also, i have terrible trinkets, and I'm a bit in the dark on when it is and isnt a good time to start for arp cap.


I have to agree on the trinkets being horrible. I strongly suspect even Greatness would be better than that Battlemaster's Rage...

I also noticed you're below hitcap even with 3/3 Focused Aim - do you always have a draenei in raids? Hit is your most valuable stat until you're capped. Also it seems you didn't use those non-red gems to pick up any socket bonuses - while it's not a huge dps boost, always try to arrange your gems to get the best socket bonuses you can with whatever gems you need to put on.

Your choices of glyphs are also somewhat nonstandard but I suspect those won't make a huge difference.

Re: Hunter discussion

Post 24 Mar 2010 12:17

Avatar Kruf
 
Posts: 473


The first thing I notice is that you're below hitcap, even if you always have a draenei in raid. Hit is still by far the most valuable stat until capped, always go for that. Other than that I don't see any major problems in your gearing or spec. Simulationcraft suggests slightly below 10k sustained dps for your gearing.

Nerveline wrote:On Koralon 25 man I pull anywhere from 9000-9500 without heroism or haste potions.


That's decent, though you should be able to sustain that for longer fights also.

Nerveline wrote:What do you think I should do with my next tier piece, currently I'm running 2pc 245 2pc 264 with 251 tier shoulders as well. When is it time to drop 2pc t9?


I honestly don't know when you have 245 gear on. I had more or less full 258 gear when T10 became available so I never bothered to investigate too much about 245 vs 251.

Re: Hunter discussion

Post 24 Mar 2010 12:31

Avatar Kruf
 
Posts: 473
darksparda wrote:I would like to know if i should go armor pen or agi?


Simulationcraft suggests arpen gemming would give more or less exactly the same sustained dps.

darksparda wrote:I can get my dps around 7k to 8k at times. Is that to low for my gear?


Yes, that's low. Something in 9-10k range would be more like it, with full raid buffs and debuffs on target.

darksparda wrote:I have some crappy trinkets becouse i keep losing on rolls or the good ones won't drop for me :(. Here is my link

http://www.wowarmory.com/character-shee ... Darksparda


You can just go and buy Herkuml War Token with badges.

Re: Hunter discussion

Post 24 Mar 2010 12:44

Avatar darksparda
 
Posts: 3
Thank You for the help kruf.