Rogue discussion

Re: Rogue discussion

Post 28 Mar 2010 12:20

Avatar maeil
 
Posts: 109
Location: Finland
Devlin wrote:I got a question regarding glyphing.

I see all you (combat) rogues have decided to replace the TotT glyph with Rupture. Do you have a specific reasoning behind this choice?


We decided to go without tricks glyph on our LK kill because many of the tricks used in that encounter go to tanks and not dps classes. Most likely when we raid next time we will replace Sinister Strike glyph with tricks glyph.

Re: Rogue discussion

Post 28 Mar 2010 12:27

Avatar Diahi
 
Posts: 202
Yeah, as Maeil said our reasoning was that we would glyph specifically for the LK fight where almost half or even more of the tricks are going to the tanks and sinister strike glyph there would probably come out ahead. The fight has a lot of target switching and foking which atleast in my opinion gives the SS glyph a lot more value, being able to sometimes even get additional finishers on the boss itself or building fast combo points on the valkyr's in case they don't get stunned instantly for some reason.

I think the tricks glyph might very well be better for standstill / farm boss fights, and I'll probably spec another ruthlessness + rupture spec for it this week as I don't have any other use for my dual spec at the moment :P It has been kinda weird raiding without it though as I feel my tricks don't do enough burst threat being only 6 seconds. Spreadsheets can't really calculate the real value of the SS glyph as it's quite situational and can help in moments where you accidentally fuck up your rotation. Nearly every fight has factors that might cause that.

Combat / Mutilate / Subtlety guides.
Shadowcraft spreadsheet.

Re: Rogue discussion

Post 29 Mar 2010 13:33

Avatar Skepticx
 
Posts: 3
i feel retarded asking this - but being a rupture spec.. is arp still the best thing to gem.. and kinda still thinking about the rupture cycle anything u can clear up about it

and from what uv noticed, how is rupture spec doing over standard combat... like do u have to play flawlessly for it to be better or no

Re: Rogue discussion

Post 31 Mar 2010 19:22

Avatar Silencé
 
Posts: 3
I'm a little confused about this glyphing discussion...

ToT Glyph:The bonus damage and threat redirection granted by your Tricks of the Trade ability lasts an additional 4 sec.
T10 2 Piece Set Bonus: Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.

Ok now, using these in conjunction would help the tank with threat (if you are totting the tank). How would the use this glyph be helpful when totting a DPS? How would this glyph increase your DPS? Finally, why would you replace the sinister strike glyph with this glyph? The sinister strike glyph is, arguably, the highest DPS increase of any glyph.

Re: Rogue discussion

Post 31 Mar 2010 22:50

Avatar Diahi
 
Posts: 202
TotT glyph also increases the duration of the damage portion of the ability, thus making it a 5% total damage buff (10/30 x 15%) up from 3% (6/30 x 15%). This also gives a lot better aggro for tanks, which is really good for most add fights. The value of this glyph is greatly diminished by fights that force you to trick the tank instead of a dps like LK or heroic Deathwhisper for example. Even if you wouldn't get the glyphed tricks yourself it's still a bigger raid dps upgrade than sinister strike.

The SS glyph is a bit of rng and doesn't really bring that much dps into the table as people seem to think. High rupture rotation limits the number of eviscerates to such low amounts that the only thing SS glyph does is add one or two of those per a fight. Currently my spreadsheet shows that the value of the SS glyph is 30 dps which is way less than the 2% provided by the TotT glyph. Mavanas' simsheet also gives out similar results. Surely the SS glyph makes it easier to start and make up for mistakes in your rotation (and keep it up even if you need to fok or use feint often), but if you are able to perform your rotation without it it's much better to have a tricks glyph in its place.

@Skepticx
Arp is still the way to go as rupture and poisons are still the only things not affected by it. Again, I'd like to point you to the spreadsheets as it's one of the most important tools for gearing your char right. I haven't really paid attention to my dps numbers in fights compared to pre-patch, but in theory rupture is the way to go. The rotation isn't that hard so I think you'll get more dps out of it if you have a clue of what you should be doing.

Combat / Mutilate / Subtlety guides.
Shadowcraft spreadsheet.

Re: Rogue discussion

Post 01 Apr 2010 08:20

Avatar Skepticx
 
Posts: 3
played rupture spec last night - was really good.. didnt disappoint at all personally found it better playstyle than standard zerg evis combat

Re: Rogue discussion

Post 01 Apr 2010 12:12

Avatar Silencé
 
Posts: 3
Now I understand, so let me get this straight...

You're having all your rogues do two things:
1) Replace SS Glyph with ToT Glyph for the big raid DPS (assuming rogues are ToTing other rogues).
2) Replace Evisc. Glyph with Rupture Glyph because now rupture gives an extra 300 DPS?

Giving you the following three glyphs...
-ToT
-Rupture
-Killing Spree

And does Aldriana's spreadsheet account for the rupture changes yet?

Re: Rogue discussion

Post 01 Apr 2010 12:51

Avatar Diahi
 
Posts: 202
Yeah, with the rupture glyph you need to switch to 3/3 ruthlessness and 2/2 blood spatter aswell, but that should be obvious :p The TotT glyph is a raid dps upgrade as long as tricks go to someone who's doing dps.

Aldriana's sheet isn't updated yet, but you can do it yourself by unhiding the "Calcs" sheet (my excel is in finnish, but I think you can find that under the Format drop down menu) in excel and changing the value of cell B12 there to 1.

Combat / Mutilate / Subtlety guides.
Shadowcraft spreadsheet.

Re: Rogue discussion

Post 01 Apr 2010 15:04

Avatar Silencé
 
Posts: 3
Alright thanks for the tip, but one more thing.

Since the rupture cycle is less "flexible", would it be advisable to dual spec yourself for an evisc rotation for fights such as Lady Deathwhisper and also have a rupture spec?

Re: Rogue discussion

Post 01 Apr 2010 19:28

Avatar Fed3x
 
Posts: 2
Hello everyone, I was wondering if I could get a little help. Playing combat hack and slash here is my armory. I am still working an regeming, and gearing for the spec.

http://www.wowarmory.com/character-shee ... e&cn=Joder

I am having a heck of a time keeping Rupture and SnD up, with the odd Evis in the middle. Every time I Evis I seem to end up dropping Rupture. Am I doing something wrong, how many combo point Ruptures should I be maintaining?

I would really appreciate the help, thank you.
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