DW Frost Dps and 4.06 update

Re: DW Frost Dps and 4.06 update

Post 18 Jan 2011 12:25

Avatar Bloodstalker
 
Posts: 11
Farnion wrote:
Bloodstalker wrote:100/(688.734/266.199) = 38,65%

No. This would be: 3865 %

Ehm not really, note that 688.734 = 688734
This means 688734/266199 = 2,587
100%/2,587 = 38,65% << Note the difference between , and .

Farnion wrote:Your math is flawed.
Bloodstalker wrote:
1799 Physical
216 Shadow
= 12%


If you would do your calculations with these numbers provided:
216 / (1799+216) = 0,107 = 10,7 %

Instead try this: 216 / 1799 = 0,12 => 12% => SS does 12 % additional shadow damage per disease

As I said; this is taken directly from the EJ Unholy Dps forums, I did not calculate that myself. It should be 12% as you will get an addition portion of shadow damage on top of your physical damage so it should take 12% of 1799 which is 216. I don't really get why I'm getting 8% results on live servers though.

By the way, it would be awesome to see results of people stacking mastery. Right now, it seems like Haste is still a little ahead of Mastery but mastery has certainly moved up the line and is worth more then Crit.

Re: DW Frost Dps and 4.06 update

Post 18 Jan 2011 13:06

User avatarzYN
 
Posts: 405
Partially off-topic, but I think Mastery was a tad misunderstood by many in the current patch.

You're not going to be on target 24/7, but your diseases will still be ticking there. Often times there will be multiple targets during the fight. It's also why mastery is so "bad" right now - if it was just a bit better, it could easily make way too much damage. Fights like Nefarian, Theralion & Valiona, Magmaw, Atramedes, Halfus, Maloriak and Omnitron (Conclave of Four winds potentially as well) work in such a way that diseases will do proportionally significantly more damage than they would in a single target (vacuum) fight. There might be others, but those are just off the top of my head. I'm talking about roughly 2x increase in the minimum (T&V) to 3x (Omnitron) to 5x (Magmaw) to 10x (Halfus) to just ridiculous (Nefarian).

If mastery would've been close to as good as crit in single, it would have absolutely broken a lot of fights. Uninterrupted single target fights without encounter specific buffs/debuffs is pretty much everything that the sims are ever good for. It's a good tool, but I just see way too many people misusing the data they get. Or random forum posters quoting EJ DK compendium, which says that crit has a value of x, mastery has a value of y, therefore crit is always better than mastery. Or that haste is always better than crit. It's like Satan reading a bible.


It'll be interesting to see how they plan to implement the new one or still going to come up with a hybrid of sorts.

Re: DW Frost Dps and 4.06 update

Post 18 Jan 2011 15:21

Avatar Farnion
 
Posts: 92
Bloodstalker wrote:
Farnion wrote:
Bloodstalker wrote:100/(688.734/266.199) = 38,65%

No. This would be: 3865 %

Ehm not really, note that 688.734 = 688734
This means 688734/266199 = 2,587
100%/2,587 = 38,65% << Note the difference between , and .

yeah then you missed the % ;)

Bloodstalker wrote:As I said; this is taken directly from the EJ Unholy Dps forums, I did not calculate that myself. It should be 12% as you will get an addition portion of shadow damage on top of your physical damage so it should take 12% of 1799 which is 216. I don't really get why I'm getting 8% results on live servers though.

You summed physical + shadow portion of your SS damage. Try something like this:

266199 / 422353 = 0,63 => 63% of your physical damage was done additionally as shadow damage.

63% - 30% (SS glyph) = 33 %
33% / 3 = 11% (3 diseases) => 1% could be lost because of not fighting in a vacuum

no warranty

Re: DW Frost Dps and 4.06 update

Post 21 Jan 2011 16:57

Avatar Theodos1
 
Posts: 2
zYN wrote:Partially off-topic, but I think Mastery was a tad misunderstood by many in the current patch.

You're not going to be on target 24/7, but your diseases will still be ticking there. Often times there will be multiple targets during the fight. It's also why mastery is so "bad" right now - if it was just a bit better, it could easily make way too much damage. Fights like Nefarian, Theralion & Valiona, Magmaw, Atramedes, Halfus, Maloriak and Omnitron (Conclave of Four winds potentially as well) work in such a way that diseases will do proportionally significantly more damage than they would in a single target (vacuum) fight. There might be others, but those are just off the top of my head. I'm talking about roughly 2x increase in the minimum (T&V) to 3x (Omnitron) to 5x (Magmaw) to 10x (Halfus) to just ridiculous (Nefarian).

If mastery would've been close to as good as crit in single, it would have absolutely broken a lot of fights. Uninterrupted single target fights without encounter specific buffs/debuffs is pretty much everything that the sims are ever good for. It's a good tool, but I just see way too many people misusing the data they get. Or random forum posters quoting EJ DK compendium, which says that crit has a value of x, mastery has a value of y, therefore crit is always better than mastery. Or that haste is always better than crit. It's like Satan reading a bible.


It'll be interesting to see how they plan to implement the new one or still going to come up with a hybrid of sorts.


Well, that's exactly the issue. Sim data is only reliable for fights with zero outside variables like target-switching, AoE, etc etc. The list goes on and on. Furthermore, many of the sims that people had reliably used throughout Wrath have had some pretty glaring bugs and continue to have seemingly sketchy results. Stat priorities only give you a general outline on how to gear your character. Your own modifications need to be made based on what is asked of you in a given encounter. For example, Unholy mastery is terrible in its given state. However, for extensively-long and heavy AoE periods, it’s much stronger than Crit and even arguably stronger than Haste.

For Frost, the answer is a bit more straightforward because haste just isn’t very valuable at all given our GCD-locked rotation. Crit is a very average, linear stat that although slightly better than Haste, is still behind Mastery in every situation imaginable. Like Synti said, Mastery is evermore-dominant in AoE situations as well.

The problem with Frost now lies in the fact that its AoE was extremely unbalanced, while its single target capabilities were very average. 4.0.6 changes will not help, as there were no baseline changes made to the spec to produce better strike damage. 2H got a buff, and though it will be in line with DW, it will still be behind, and virtually every other melee class/spec in theoretical DPS. Top parses for Frost DKs typically reflect several things in common: perfectly alignment of STR buffs (aligning STR pot, PoF, trinket, and FC proc for example) to maximize burst damage at the start and end of the fight, TotT from rogues, fast kill times, and high amounts of KM procs for OB. While you can say that many of these things are similar for other classes and controllable (aligning proper buffs through burst phases), there is more RNG with KM, FC, and RE procs than that experienced by other classes. You can execute a rotation perfectly one day, end up with 16k DPS, and the next make mistakes and still wind up with higher throughput.

I think Frost will improve in later tiers with higher amounts of passive haste and mastery, but with Blizz insisting on preventing stat inflation, it won’t change much in its current state. I love playing Frost because of the playstyle and can provide excellent output most of the time, but in general it is very lackluster compared to other melee classes. The fact that fury warriors are already getting buffs makes absolutely no sense considering Frost DKs already pay the same hybrid tax and across the board show lower output. I imagine Frost will get a buff once it’s realized how skewed some of our results were with unbalanced HB spam.
Last edited by Theodos1 on 21 Jan 2011 17:16, edited 2 times in total.

Re: DW Frost Dps and 4.06 update

Post 21 Jan 2011 17:02

Avatar Theodos1
 
Posts: 2
deleted

Re: DW Frost Dps and 4.06 update

Post 22 Jan 2011 11:41

Avatar qbrt
 
Posts: 3
Offtopic question since we all know that unholy will still outnumber frost with ez :/

Will you stick to dw unholy with your two 372 lavaspines or will you switch to a 359 2h i think the two lavaspines would still be better than 2h

Re: DW Frost Dps and 4.06 update

Post 22 Jan 2011 13:19

User avatarzYN
 
Posts: 405
You mean post-patch? Definitely 2H UH. DW will make no sense whatsoever - maybe occasionally in Frost.

2H UH is already a lot better overall. I just haven't been lucky enough with the weapons.
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